Wizardry: Proving Grounds of the Mad Overlord Classes

wizardry: proving grounds of the mad overlord classes

Wizardry: Proving Grounds of the Mad Overlord features a variety of character classes that players can choose for their adventurers. Each class has its own strengths, abilities, and requirements. Here’s a breakdown of the classes available in the game:

Basic Classes

  1. Fighter:
    • Role: Primary melee combatant.
    • Strengths: High hit points, can use a wide range of weapons and armor.
    • Requirements: None.
  2. Mage:
    • Role: Spellcaster specializing in offensive spells.
    • Strengths: Can cast powerful spells, essential for dealing with large groups of enemies.
    • Requirements: None.
  3. Priest:
    • Role: Healer and defensive spellcaster.
    • Strengths: Can heal party members, protect against undead and other threats.
    • Requirements: None.
  4. Thief:
    • Role: Specialist in disarming traps and picking locks.
    • Strengths: High agility, crucial for avoiding traps and unlocking chests.
    • Requirements: None.

Advanced Classes

These classes become available to characters who meet certain attribute requirements and have gained experience:

  1. Bishop:
    • Role: Hybrid spellcaster with abilities from both Mage and Priest.
    • Strengths: Can identify items, cast both offensive and healing spells.
    • Requirements: High Piety and Intelligence.
  2. Samurai:
    • Role: Warrior with spellcasting abilities.
    • Strengths: Combines the combat skills of a Fighter with some Mage spells.
    • Requirements: High Strength, Intelligence, and Dexterity.
  3. Lord:
    • Role: Paladin-like character with combat and healing abilities.
    • Strengths: Combines the fighting skills of a Fighter with the healing spells of a Priest.
    • Requirements: High Strength, Piety, and Vitality.
  4. Ninja:
    • Role: Stealthy and deadly warrior.
    • Strengths: High critical hit chance, combines Thief’s agility with Fighter’s combat skills.
    • Requirements: High Strength, Agility, and Luck.

Class Transition and Progression

  • Characters can change classes once they meet the attribute requirements for the desired class. This allows for a great deal of customization and strategy in party composition.
  • When a character changes class, they retain their hit points and any spells learned from their previous class, but they start over at level 1 in their new class.

Gameplay Implications

  • Strategic Party Composition: Balancing your party with the right mix of classes is crucial. Typically, a balanced party includes a mix of Fighters, spellcasters (Mages and Priests), and at least one Thief.
  • Class Benefits: Each class offers unique benefits that are vital for surviving the dungeon’s many challenges, such as the Thief’s ability to disarm traps or the Mage’s powerful spells.